RELATED: Ranking Every Main Mega Man Game From Worst To Best This time around, Lan and MegaMan move to a new city to start anew, only for their lives to be rocked one last time by the return of WWW and their plan to resurrect giant digital monsters known as Cybeasts for world domination. Serving as the final entry to the Battle Network series, Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar goes all out for lovers of the franchise. With a rather bland story and minimized gameplay, Red Sun and Blue Moon are a tough sell for newcomers to the franchise. On top of this is a replayability option, where players need a total of three playthroughs to acquire all existing Style Changes in the game. Likewise, the game now replaces its Style Change system with Soul Unison, a similar element-change mechanic that only lasts for three turns. In this Battle Network entry, MegaMan now has an Emotion Meter that offers various advantages and disadvantages to the game, particularly a risk/reward Dark Chip system that offers perks at the cost of debuffs. RELATED: Things You Never Knew About Mega Man Localization In the midst of it all is Nebula, an evil organization trying to wreak havoc. This time around, an asteroid is on a collision course toward Earth, and a tournament is held to decide which Operator-Navi pair should try entering cyberspace to change its course. Widely considered as the dividing “black sheep” of the series, the reception of the entire fanbase with regards to Mega Man Battle Network 4: Red Sun, Blue Moon is split due to its various elements on top of a switch to the game’s visuals.
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